Day: 2 December 2016

PhilipK Textures Converted to Unity

Poking through my hard-drive earlier looking for inspiration for a VR demo I’m working on, came across a nice SF texture set put together by Philip Klevestav.

The copy of the textures I had was in Doom3/Quake4 format so I spent a couple of hours setting them up in Unity using the Standard Shader.  Since the original source files were shared under the Creative Commons Attribution 3.0 Unported License I figured it’s only fair I share the Unity friendly material files.

Download Herephilipktexturesunity