Poking through my hard-drive earlier looking for inspiration for a VR demo I’m working on, came across a nice SF texture set put together by Philip Klevestav. The copy of the textures I had was in Doom3/Quake4 format so I spent a couple of hours setting them up in Unity using the Standard Shader. Since the …
It’s bigger on the inside
If not for the fact that phrase is synonymous with a certain show about a mad man and his box, that would actually make a pretty great marketing slogan for a VR headset. Have wanted to work on this project for a while but didn’t while I was focusing on mobile VR stuff, since it really …
Morning Musings on Mobile VR
The failed alliteration of that title bugs me. That’s 2.40am for you though. Since it is so late this will be brief, after a productive few weeks I figured I should jot some notes down. Cockpits seem to have a sweet spot of scale when it comes to helping ground the player and reducing simulation …
Come On Down To Razzle Dazzeland
Man, the 90’s were cool. Weird as all heck, but cool. I doubt there’s anyone over the age of 25 in Adelaide who doesn’t still look up whenever they are in the Myer Centre without half a hope of seeing the blue Jazz Junction tracks suspended overhead. Of course they aren’t anymore. The Myer Centre …